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12.19.00
Spotlight: Writing at Warp
Speed
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Exclusive to
STARTREK.COM by Marta Ze
(originally on http://www.startrek.com/news/news.asp?ID=113475)
My recent six-week Writers Guild of America (WGA) Writers
Training Program at Star Trek: Voyager gave me the
experience to answer an important question: How does an
episode on Star Trek go from concept to broadcast in
about ten weeks? That's Warp Speed when you consider that a
feature film takes at least two years from script to screen.
One year after applying for the WGA program, I got a call
from the Star Trek offices. From the hundreds of
entries received, I was one of four picked to intern for the
last season. Was I still interested?
Was I ever! There was also an unexpected bonus — a salary.
I'd receive a hands-on education from professional working
writers, and money? It was what I've dreamed and worked
for since moving to Los Angeles six years ago.
Soon, I occupied my very own office. The large black file
cabinets held a treasure-trove: years of Voyager and
Star Trek: Deep Space Nine scripts to study during my
spare time. The computer was an oldie, with no Internet or
CD-ROM, but good enough for what was needed. My duties
included transcribing beat sheets, notes from
optical/production meetings and pitch sessions.
Sitting in on a "pitch" was invaluable. Staff writers could
zero-in on any problems inherent to a story within minutes. On
one occasion a freelance writer pitched an idea that sounded
fascinating. The staff writer pointed out the problems,
explaining why the story would not work. And you know what?
After some reflection, I realized he'd nailed it.
On Star Trek, the writers have to work within a
tight thematic and character range. Logic is critical on a
show with fans who remember episodes and characters from five
seasons ago. Nothing is allowed to slide. It takes discipline
and perseverance to keep the quality high and the characters
true to their established history. The Starfleet crew has
specific parameters of behavior. Captain Janeway, for
instance, cannot have a different personality in Season Six
than in Season Two. A tired reworking of an earlier plot just
won't fly with the viewers. And you won't have the luxury of
massive explosions every five minutes to disguise the fact
that nothing's being said.
Ever since humans huddled in a cave around a fire,
storytellers have woven tales to explain the "Why" of the
universe. The core of a captivating story is a dilemma with
strong conflict and character interaction. Reading several
seasons' worth of scripts reconfirmed my belief that the power
of Star Trek isn't in explosions and special effects
but in science fiction fables about the Human Condition. These
fun stories of conflict between Us vs. Aliens generally
concluded in understanding and communication instead of war
and destruction — other than with the Borg, of course. On a
side note, the Borg Queen has my vote for the most enduring
and unrepentant villain in any story!
More than anything else, my six weeks at Star Trek:
Voyager taught me how to structure a script. Vivid
dialogue, three-dimensional characters and an interesting plot
are essential, but the spine holds it all together. This is
not only valid in Film/TV scripts but also in "The Great
American Novel."
Beyond compelling storytelling, an episodic writing team
creates the blueprint for the production of a one-hour weekly
series. It all starts with an idea which the writer develops
into a concept in about a week. It is then pitched to Ken
Biller, the executive producer. If Ken likes it, the writer
expands it into a 7-10-page document (the entire story in
broad strokes) which is given to Ken for adjustments. He in
turn passes it to Rick Berman, the show's co-creator and
executive producer.
When Rick approves it, the staff writers get together to
break the script. During this 3-5 day process, Ken and the
writing team create a "beat sheet." This is a meticulous
beat-by-beat description of the action and general dialogue in
each scene that defines the story's plot points. The purpose
is to secure the spine of the story so that any logic "holes"
will be revealed.
The writer makes more adjustments then turns in the first
draft two weeks later. Ken and Rick give the writer additional
notes. He or she then again adjusts the script.
All this leads to a production meeting with the heads of
all departments, where schedule and budget are calculated.
There are tight guidelines on how many additional sets and/or
actors are needed. Forget about a futuristic metropolis with
multiple complex settings. Other than in the season's
cliffhanger, the writers make do with the permanent
Voyager sets and a limited number of additional sets.
An "optical" is a meeting with the special effects people.
This is where concept really slams into reality. There's no
budget for an armada of 300 warships with 5,000 Romulans who
morph into spiders, then destroy a galaxy. Why? Because that
30-second bit might exceed the budget for the entire season!
After the budget is reined in, the writer takes another
week to fine-tune the script into what is euphemistically
called a "Final Draft." Follow-up production and optical
meetings are scheduled to iron-out the final details. The next
week, a seven or eight-day shoot begins, with the writer
constantly making adjustments even during the filming.
The entire process from concept to wrap is approximately
six to eight weeks. After that, the episode is edited into a
rough cut without FX (special effects). Once that's approved,
all the magical bells and whistles are inserted.
Voilà! We have a show! Now, wasn't that easy?